Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{6}{U}{U}
Aminatou's Augury
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
{5}{B}{B}
Ancient Brass Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7 / 6
{5}{G}{G}
Ancient Bronze Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7 / 7
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{6}{U}{U}
Ancient Silver Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8 / 8
{8}{G}{G}
Apex Devastator
Creature - Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
10 / 10
{4}{B}{B}{B}
Arvinox, the Mind Flail
Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.

At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9 / 9
{6}{U}{U}
Astral Dragon
Creature - Dragon
Flying

Project Image -- When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4 / 4
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{5}{B}{G}
Beledros Witherbloom
Legendary Creature - Elder Dragon
Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.
4 / 4
{4}{U}{B}{R}
Blood Tyrant
Creature - Vampire
Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5 / 5
{8}{B}{B}{R}
Blood for the Blood God!
Instant
This spell costs {1} less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
{W}{W}{U}{U}{U}{B}{B}
Brilliant Ultimatum
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
{7}{U}{U}
Bringer of the Blue Dawn
Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may draw two cards.
5 / 5
{7}{G}{G}
Bringer of the Green Dawn
Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
5 / 5
{7}{R}{R}
Bringer of the Red Dawn
Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5 / 5
{5}{R}{R}{R}
Call Forth the Tempest
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
{4}{B}{R}{G}
Charnelhoard Wurm
Creature - Wurm
Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6 / 6
{4}{W}{U}{B}
Chromium, the Mutable
Legendary Creature - Elder Dragon
Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7 / 7
{7}{U}{U}
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
{4}{G}{G}{G}
Cultivator Colossus
Creature - Plant Beast
Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
* / *
{4}{B}{G}{U}
Damia, Sage of Stone
Legendary Creature - Gorgon Wizard
Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
4 / 4
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{5}{B}{B}
Elder Brain
Creature - Horror
Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6 / 6
{B}{B}{G}{G}{G}{U}{U}
Emergent Ultimatum
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
{5}{R}{R}
Etali, Primal Conqueror
Legendary Creature - Elder Dinosaur
Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.
7 / 7
--
Etali, Primal Sickness
Legendary Creature - Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
7 / 7
{G}{G}{U}{U}{U}{R}{R}
Genesis Ultimatum
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
{4}{R}{G}{G}{W}
Godsire
Creature - Beast
Vigilance

{T}: Create an 8/8 Beast creature token that's red, green, and white.
8 / 8
{4}{B}{R}{R}{G}
Hellkite Overlord
Creature - Dragon
Flying, trample, haste

{R}: Hellkite Overlord gets +1/+0 until end of turn.

{B}{G}: Regenerate Hellkite Overlord.
8 / 8
{U}{U}{R}{R}{R}{W}{W}
Inspired Ultimatum
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 / 3
{6}{G}{G}
Last March of the Ents
Sorcery
This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
{6}{W}{W}
Legion Loyalty
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
{5}{G}{U}{R}
Maelstrom Wanderer
Legendary Creature - Elemental
Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
7 / 5
{5}{R}{R}{R}
Magmatic Force
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
7 / 7
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
{5}{U}{U}{U}
Myojin of Cryptic Dreams
Legendary Creature - Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3 / 3
{6}{G}{G}{G}
Myojin of Life's Web
Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8 / 8
{5}{R}{R}{R}
Myojin of Roaring Blades
Legendary Creature - Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7 / 4
{7}{U}{U}{U}
Myojin of Seeing Winds
Legendary Creature - Spirit
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3 / 3
{6}{U}{U}
One with the Multiverse
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{9}
Portal to Phyrexia
Artifact
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
{5}{W}{U}{B}{R}{G}
Primeval Spawn
Creature - Avatar
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.

Vigilance, trample, lifelink

When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
10 / 10
{4}{U}{B}{B}{R}
Prince of Thralls
Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
7 / 7
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Progenitus
Legendary Creature - Hydra Avatar
Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10 / 10
{R}{R}{W}{W}{W}{B}{B}
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
{5}{U}{B}{R}
Sauron, Lord of the Rings
Legendary Creature - Avatar Horror
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.

Trample

Whenever a commander an opponent controls dies, the Ring tempts you.
9 / 9
{5}{B}{B}{B}
Shard of the Nightbringer
Creature - C'tan
Flying

Drain Life -- When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
8 / 8
{4}{W}{U}{U}{B}
Sphinx Sovereign
Artifact Creature - Sphinx
Flying

At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
6 / 6
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
{5}{W}{U}{B}
Sphinx of the Steel Wind
Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
6 / 6
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{10}{G}
The Pride of Hull Clade
Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.

Defender

{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2 / 15
{6}{G}{G}
The Skullspore Nexus
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.

{2}, {T}: Double target creature's power until end of turn.
{6}{G}{G}{G}
The Tarrasque
Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.
10 / 10
{4}{W}{U}{B}{R}{G}
The Ur-Dragon
Legendary Creature - Dragon Avatar
Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10 / 10
{B}{B}{R}{R}{R}{G}{G}
Violent Ultimatum
Sorcery
Destroy three target permanents.
{3}{G}{G}
Vorinclex
Legendary Creature - Phyrexian Praetor
Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6 / 6
--
The Grand Evolution
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II -- Distribute seven +1/+1 counters among any number of target creatures you control.

III -- Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
6 / 6
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{8}{G}{G}{G}
Worldspine Wurm
Creature - Wurm
Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15
{6}{R}{G}{W}
Zacama, Primal Calamity
Legendary Creature - Elder Dinosaur
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.
9 / 9
{6}{W}{W}
Zetalpa, Primal Dawn
Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
4 / 8