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Select Main Deck Cards

{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{3}{G}{G}
Centaur Battlemaster
Creature - Centaur Warrior
Heroic -- Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
3 / 3
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Gift of the Gargantuan
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{3}{G}
Living Totem
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2 / 3
{3}{G}
Longshot Squad
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3 / 3
{1}{W}
Mageta's Boon
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{3}{W}
Marked by Honor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{W}
Mortal Obstinacy
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
{W}
Mortal Obstinacy
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.
3 / 1
{W}
Oppressive Rays
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block unless its controller pays {3}.

Activated abilities of enchanted creature cost {3} more to activate.
{5}{G}
Pheres-Band Raiders
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
5 / 5
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{G}
Savage Surge
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
{1}{G}
Savage Surge
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{3}{G}
Staunch-Hearted Warrior
Creature - Human Warrior
Heroic -- Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
2 / 2
{3}{G}
Staunch-Hearted Warrior
Creature - Human Warrior
Heroic -- Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
2 / 2
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{X}{G}
Untamed Might
Instant
Target creature gets +X/+X until end of turn.
{G}
Warriors' Lesson
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
{G}
Whip Silk
Enchantment - Aura
Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

{G}: Return Whip Silk to its owner's hand.
{G}
Whip Silk
Enchantment - Aura
Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

{G}: Return Whip Silk to its owner's hand.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.