Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 /
5
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 /
3
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{2}{G}
Defiant Greatmaw
Creature - Hippo
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4 /
5
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 /
2
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{2}{B}
Dusk Urchins
Creature - Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
4 /
3
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 /
4
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{G}
Hapatra's Mark
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{B}{G}
Hapatra, Vizier of Poisons
Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
2 /
2
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
{1}{B}{B}
Necroskitter
Creature - Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1 /
4
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 /
2
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
5 /
4
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 /
1
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{B/G}
Rendclaw Trow
Creature - Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
{3}
Serrated Biskelion
Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
2 /
2
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Viridian Claw
Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
Equip {1}
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)