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Select Main Deck Cards

{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{4}
Akroan Horse
Artifact Creature - Horse
Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0 / 4
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{3}
Armory Automaton
Artifact Creature - Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2 / 2
{U}
Artificer's Assistant
Creature - Bird
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1 / 1
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{1}{R}
Bazaar Trader
Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
1 / 1
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Boots of Speed
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Brand
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
{2}
Captain's Claws
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}
{3}
Captain's Hook
Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{R}
Dalakos, Crafter of Wonders
Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.
2 / 4
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}
Executioner's Hood
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}
Goldvein Pick
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}
Leather Armor
Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {0}. Activate only once each turn.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{3}
Pendant of Prosperity
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.

{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}
Prototype Portal
Artifact
Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{1}
Prying Blade
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Renowned Weaponsmith
Creature - Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1 / 3
{2}
Ring of Evos Isle
Artifact - Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Valkas
Artifact - Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Xathrid
Artifact - Equipment
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Robe of Stars
Artifact - Equipment
Equipped creature gets +0/+3.

Astral Projection -- {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip {1}
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{U}{U}{R}
Role Reversal
Sorcery
Exchange control of two target permanents that share a permanent type.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{2}
Shield of the Realm
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip {1}
{2}
Sigil of Valor
Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.

Equip {3}
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{2}{U}{U}
Sudden Substitution
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.
L: 4
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 / 2
{1}{U}{R}{W}
Zedruu the Greathearted
Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

{U}{R}{W}: Target opponent gains control of target permanent you control.
2 / 4
{1}
Zephyr Boots
Artifact - Equipment
Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)