Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.
Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.
Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 /
2
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 /
2
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{1}{R}
Impetuous Sunchaser
Creature - Human Soldier
Flying, haste
Impetuous Sunchaser attacks each combat if able.
1 /
1
{1}{R}
Impetuous Sunchaser
Creature - Human Soldier
Flying, haste
Impetuous Sunchaser attacks each combat if able.
1 /
1
{1}{R}
Impetuous Sunchaser
Creature - Human Soldier
Flying, haste
Impetuous Sunchaser attacks each combat if able.
1 /
1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{W}
Mistral Charger
Creature - Pegasus
Flying
2 /
1
{1}{W}
Mistral Charger
Creature - Pegasus
Flying
2 /
1
{1}{W}
Mistral Charger
Creature - Pegasus
Flying
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 /
1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 /
1
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 /
2
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 /
2
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 /
2
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 /
2
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.
Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.
Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.