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Select Main Deck Cards

{W}
Alley Evasion
Instant
Choose one --

• Target creature you control gets +1/+2 until end of turn.

• Return target creature you control to its owner's hand.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
{1}{U}{U}
Barrin, Master Wizard
Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
1 / 1
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{2}{B}{B}
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
{B}
Blood Beckoning
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{U}
Call to Heel
Instant
Return target creature to its owner's hand. Its controller draws a card.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Contaminated Aquifer
Land - Island Swamp
({T}: Add {U} or {B}.)

Contaminated Aquifer enters the battlefield tapped.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{2}{U}{B}
Cyclonus, the Saboteur
Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)

Flying

Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2 / 5
--
Cyclonus, Cybertronian Fighter
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Flying

Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
2 / 5
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{4}
Erratic Portal
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}{U}
Flooded Shoreline
Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
{3}{U}
Glen Elendra Pranksters
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
1 / 3
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}{B}
Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
--
Idyllic Beachfront
Land - Plains Island
({T}: Add {W} or {U}.)

Idyllic Beachfront enters the battlefield tapped.
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{W}{U}{B}
Lady Evangela
Legendary Creature - Human Cleric
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
1 / 2
{3}{U}
Linessa, Zephyr Mage
Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.

Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3 / 3
{3}{B}
Marchesa's Decree
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{W}{W}
Martial Law
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
--
Meticulous Archive
Land - Plains Island
({T}: Add {W} or {U}.)

Meticulous Archive enters the battlefield tapped.

When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{4}{W}
Mystic Barrier
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{2}{W}{B}
Neva, Stalked by Nightmares
Legendary Creature - Human Noble
Menace

When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
2 / 2
{2}{W}
Nils, Discipline Enforcer
Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2 / 2
{5}{U}
Nimbus Champion
Creature - Avatar Warrior
Flying

Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
4 / 4
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{2}{W}
Norn's Decree
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.

Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
{2}{W}
Orzhov Advokist
Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
1 / 4
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{W/U}{W/U}
Portal Manipulator
Creature - Human Wizard
Flash

When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
3 / 2
--
Power Depot
Artifact Land
Power Depot enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Raffine's Tower
Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{W}{B}
Ravos, Soultender
Legendary Creature - Human Cleric
Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)
2 / 2
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{4}{U}{U}
Sage-Eye Avengers
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4 / 5
--
Scene of the Crime
Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.

{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.

{2}, Sacrifice Scene of the Crime: Draw a card.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{3}{W}
Search the Premises
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{U}
Silent Departure
Sorcery
Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
{4}{U}{U}
Supplant Form
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
{2}{W}{U}
Suppressor Skyguard
Creature - Human Knight
Flying

Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
2 / 4
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
--
Treasure Vault
Artifact Land
{T}: Add {C}.

{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
--
Undercity Sewers
Land - Island Swamp
({T}: Add {U} or {B}.)

Undercity Sewers enters the battlefield tapped.

When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{1}{U}
Voyage's End
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{W}
You're Ambushed on the Road
Instant
Choose one --

• Make a Retreat -- Return target creature you control to its owner's hand.

• Stand and Fight -- Target creature gets +1/+3 until end of turn.