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{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{2}{W}{U}
Elite Guardmage
Creature - Human Wizard
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
2 / 3
{2}{W}{U}
Elite Guardmage
Creature - Human Wizard
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{3}{U}{U}
Icefall Regent
Creature - Dragon
Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost {2} more to cast.
4 / 3
{3}{U}{U}
Icefall Regent
Creature - Dragon
Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost {2} more to cast.
4 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Moorland Haunt
Land
{T}: Add {C}.

{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
{1}{W}
Niblis of the Urn
Creature - Spirit
Flying

Whenever Niblis of the Urn attacks, you may tap target creature.
1 / 1
{1}{W}
Niblis of the Urn
Creature - Spirit
Flying

Whenever Niblis of the Urn attacks, you may tap target creature.
1 / 1
{1}{W}
Niblis of the Urn
Creature - Spirit
Flying

Whenever Niblis of the Urn attacks, you may tap target creature.
1 / 1
{1}{W}
Niblis of the Urn
Creature - Spirit
Flying

Whenever Niblis of the Urn attacks, you may tap target creature.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.
2 / 3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.
2 / 3
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.

{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.

Draw a card.



Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.

Draw a card.



Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{2}{W}{U}
Dovin Baan
Legendary Planeswalker - Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
L: 3
{1}{W}{U}
Dovin, Grand Arbiter
Legendary Planeswalker - Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
L: 3
{1}{W}{U}
Dovin, Grand Arbiter
Legendary Planeswalker - Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
L: 3
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.