+1: Put a +1/+1 counter on each of up to two target creatures.
-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
-7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
L:
4
{2}{W}{W}
Ajani, Adversary of Tyrants
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
-7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
L:
4
{2}{W}{W}
Ajani, Adversary of Tyrants
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
-2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
-7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
L:
4
{2}{W}{B}
Aryel, Knight of Windgrace
Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4 /
4
{2}{W}{B}
Aryel, Knight of Windgrace
Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4 /
4
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{W}{W}
History of Benalia
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create a 2/2 white Knight creature token with vigilance.
III -- Knights you control get +2/+1 until end of turn.
{1}{W}{W}
History of Benalia
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create a 2/2 white Knight creature token with vigilance.
III -- Knights you control get +2/+1 until end of turn.
{1}{W}{W}
History of Benalia
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create a 2/2 white Knight creature token with vigilance.
III -- Knights you control get +2/+1 until end of turn.
{1}{W}{W}
History of Benalia
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create a 2/2 white Knight creature token with vigilance.
III -- Knights you control get +2/+1 until end of turn.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2 /
1
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2 /
1
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2 /
1
{1}{W}
Knight of Grace
Creature - Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 /
2
{1}{W}
Knight of Grace
Creature - Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 /
2
{1}{W}
Knight of Grace
Creature - Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 /
2
{1}{W}
Knight of Grace
Creature - Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 /
2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 /
2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 /
2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 /
2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 /
2
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 /
2
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 /
2
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{W}
Valiant Knight
Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
3 /
4
{3}{W}
Valiant Knight
Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
3 /
4
{2}{B}{G}
Vraska, Golgari Queen
Legendary Planeswalker - Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with mana value 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
L:
4
{2}{B}{G}
Vraska, Golgari Queen
Legendary Planeswalker - Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with mana value 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
L:
4
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
{3}{W}{B}
Vona, Butcher of Magan
Legendary Creature - Vampire Knight
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.