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Select Main Deck Cards

{R}
Akoum Hellhound
Creature - Elemental Dog
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
0 / 1
{R}
Akoum Hellhound
Creature - Elemental Dog
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
0 / 1
{R}
Akoum Hellhound
Creature - Elemental Dog
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
0 / 1
{R}
Akoum Hellhound
Creature - Elemental Dog
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
0 / 1
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{1}{R}{R}
Chandra, Acolyte of Flame
Legendary Planeswalker - Chandra
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

-2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
L: 4
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{R}
Scorch Spitter
Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
1 / 1
{R}
Scorch Spitter
Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
1 / 1
{R}
Scorch Spitter
Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
1 / 1
{R}
Scorch Spitter
Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
1 / 1
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}
Thunderkin Awakener
Creature - Elemental Shaman
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
1 / 2
{1}{R}
Thunderkin Awakener
Creature - Elemental Shaman
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
1 / 2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{R}
Underworld Rage-Hound
Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.

Escape--{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.
3 / 1
{1}{R}
Underworld Rage-Hound
Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.

Escape--{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.
3 / 1