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Select Main Deck Cards

{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}
Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.

{R/W}: Boros Reckoner gains first strike until end of turn.
3 / 3
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}{W}{W}{W}
Dawn Elemental
Creature - Elemental
Flying

Prevent all damage that would be dealt to Dawn Elemental.
3 / 3
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{W}{W}
Gideon, Champion of Justice
Legendary Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.
L: 4
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{3}{W}
Heliod, God of the Sun
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 / 6
{1}{W}{W}
Hold the Line
Instant
Blocking creatures get +7/+7 until end of turn.
{1}{W}{W}
Hold the Line
Instant
Blocking creatures get +7/+7 until end of turn.
{1}{W}
Imposing Sovereign
Creature - Human Noble
Creatures your opponents control enter the battlefield tapped.
2 / 1
{3}{W}{W}{W}
Jareth, Leonine Titan
Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.
4 / 7
{W}
Loyal Sentry
Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
1 / 1
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{W}
Precinct Captain
Creature - Human Soldier
First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
2 / 2
{W}
Savannah Lions
Creature - Cat
2 / 1
{W}
Savannah Lions
Creature - Cat
2 / 1
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{W}{W}
Silver Knight
Creature - Human Knight
First strike, protection from red
2 / 2
{W}{W}
Silver Knight
Creature - Human Knight
First strike, protection from red
2 / 2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{3}{W}{W}
Spectra Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{3}
Strata Scythe
Artifact - Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}
{3}
Strata Scythe
Artifact - Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.