{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1 /
1
{G}
Behemoth's Herald
Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1 /
1
{G}
Behemoth's Herald
Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1 /
1
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{4}{R}{G}{G}{W}
Godsire
Creature - Beast
Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.
8 /
8
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
--
Khalni Garden
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
--
Khalni Garden
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
--
Kher Keep
Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
--
Kher Keep
Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{G}{G}
Mycoloth
Creature - Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4 /
4
{3}{G}{G}
Mycoloth
Creature - Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{R}
Tempt with Vengeance
Sorcery
Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
{X}{R}
Tempt with Vengeance
Sorcery
Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
{3}{R}{G}
Thromok the Insatiable
Legendary Creature - Hellion
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
0 /
0
{3}{R}{G}
Thromok the Insatiable
Legendary Creature - Hellion
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
0 /
0
{3}{R}{G}
Thromok the Insatiable
Legendary Creature - Hellion
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
0 /
0
{2}{R}{G}
Xenagos, the Reveler
Legendary Planeswalker - Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
L:
3
{2}{R}{G}
Xenagos, the Reveler
Legendary Planeswalker - Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
L:
3
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 /
1
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 /
1
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 /
1
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.