At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 /
3
{B}
Blight Keeper
Creature - Bat Imp
Flying
{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 /
1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 /
1
{W}
Encampment Keeper
Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 /
1
{W}
Encampment Keeper
Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 /
1
{W}
Encampment Keeper
Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 /
1
{3}{W}{W}
Glorifier of Dusk
Creature - Vampire Soldier
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
4 /
4
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 /
3
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 /
2
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{B}
Queen's Agent
Creature - Vampire Scout
Lifelink
When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 /
3
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{1}{B}
Seekers' Squire
Creature - Human Scout
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
2
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 /
3
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 /
2
{W}
Slash of Talons
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{2}{G}
Blossom Dryad
Creature - Dryad
{T}: Untap target land.
2 /
2
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{W}
Demystify
Instant
Destroy target enchantment.
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
6
{W}
Encampment Keeper
Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 /
1
{3}
Hierophant's Chalice
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.
{T}: Add {C}.
{2}{W}
Legion Conquistador
Creature - Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
2 /
2
{2}{W}
Legion Conquistador
Creature - Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
2 /
2
{3}{B}
Lurking Chupacabra
Creature - Beast Horror
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
2 /
3
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land
(Transforms from Primal Amulet.)
{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{5}{B}
Queen's Agent
Creature - Vampire Scout
Lifelink
When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 /
3
{1}{B}
Queen's Bay Soldier
Creature - Vampire Soldier
2 /
2
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{4}{G}
Spike-Tailed Ceratops
Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
4 /
4
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.