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Select Main Deck Cards

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Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{W}
Kitsune Bonesetter
Creature - Fox Cleric
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
0 / 1
{4}{W}
Kitsune Dawnblade
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

When Kitsune Dawnblade enters the battlefield, you may tap target creature.
2 / 3
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{1}{W}
Kitsune Loreweaver
Creature - Fox Cleric
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
2 / 1
{1}{W}
Kitsune Loreweaver
Creature - Fox Cleric
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
2 / 1
{3}{W}
Kitsune Mystic
Creature - Fox Wizard
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
2 / 3
--
Autumn-Tail, Kitsune Sage
Legendary Creature - Fox Wizard

{1}: Attach target Aura attached to a creature to another creature.
2 / 3
{3}{W}
Kitsune Mystic
Creature - Fox Wizard
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
2 / 3
--
Autumn-Tail, Kitsune Sage
Legendary Creature - Fox Wizard

{1}: Attach target Aura attached to a creature to another creature.
2 / 3
{2}{W}
Kitsune Palliator
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
0 / 2
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.

{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 / 4
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.

{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 / 4
{4}{W}{W}
Patron of the Kitsune
Legendary Creature - Spirit
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)

Whenever a creature attacks, you may gain 1 life.
5 / 6
{4}{W}{W}
Patron of the Kitsune
Legendary Creature - Spirit
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)

Whenever a creature attacks, you may gain 1 life.
5 / 6
{2}{W}
Pious Kitsune
Creature - Fox Cleric
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.

{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
1 / 2
{2}{W}
Pious Kitsune
Creature - Fox Cleric
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.

{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
1 / 2
{2}{W}
Pious Kitsune
Creature - Fox Cleric
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.

{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
1 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Rune-Tail, Kitsune Ascendant
Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2 / 2
--
Rune-Tail's Essence
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.
2 / 2
{2}{W}
Rune-Tail, Kitsune Ascendant
Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2 / 2
--
Rune-Tail's Essence
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.
2 / 2
{W}{W}
Samurai of the Pale Curtain
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.
2 / 2
{W}{W}
Samurai of the Pale Curtain
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.
2 / 2
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
{4}{W}{W}
Silverstorm Samurai
Creature - Fox Samurai
Flash

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 3
{1}{W}
Split-Tail Miko
Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Split-Tail Miko
Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Split-Tail Miko
Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 1
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)