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The aim is to either swing for the win or stall long enough to win with the drownyards/Jace's +0
The far//away and verdicts keep the field clear early game and azorius charm slows their deck and attacks down until I can get a Nighthawk, Sorin, or both out to mitigate field advantage and pad my likely low life total. Mid game AoT either debuffs enemy attackers or helps dig for the Verdict, Sphinx's, etc that will save me.
For the big bodies, Obzedat's etb is a ticking clock, and Aetherling is a resource waster to deal with. Angel of Serenity can retrieve any previously dealt-with creature I run upon its death or simply remove their three biggest problems from the board while I mill, +1 with planeswalkers, or any other win-con is doing its thing. Often, topdecking a temporal mastery outright wins the game for the extra swing from Angel, Obzedat, Aetherling, or Vamp Tokens, or the extra +0 from memory Jace.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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» | Revision 2 | June 16, 2013 | claviatika | |||
Revision 1 | June 16, 2013 | claviatika |