Blazing Volley deals 1 damage to each creature your opponents control.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Cabal Therapist
Creature - Horror
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1 /
1
{B}
Cabal Therapist
Creature - Horror
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1 /
1
{B}
Cabal Therapist
Creature - Horror
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1 /
1
{B}
Cabal Therapist
Creature - Horror
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1 /
1
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 /
1
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 /
1
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 /
1
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 /
1
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.