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{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{3}{W}
Alms Collector
Creature - Cat Cleric
Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.
3 / 4
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{3}
Cloudstone Curio
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
{1}{G}{W}
Dauntless Escort
Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
3 / 3
{4}{G}{W}
Dragonlord Dromoka
Legendary Creature - Elder Dragon
This spell can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.
5 / 7
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eidolon of Rhetoric
Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
1 / 4
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.
4 / 7
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{2}{G}{W}
Huatli, Radiant Champion
Legendary Planeswalker - Huatli
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
L: 3
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.
2 / 1
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying

Activated abilities of creatures your opponents control can't be activated.
3 / 4
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L: 5
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{2}{W}
Recruiter of the Guard
Creature - Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{W}
Retribution of the Meek
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{1}{W}
Tocatli Honor Guard
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
1 / 3
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying

Noncreature spells cost {1} more to cast.
2 / 1
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.

{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 / 7
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{1}{W}
Leonin Arbiter
Creature - Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
2 / 2
{4}{W}
Reveillark
Creature - Elemental
Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 3
{2}{W}
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4