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{3}{G}
Abzan Kin-Guard
Creature - Human Warrior
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
3 / 3
{2}{W}
Bound by Moonsilver
Enchantment - Aura
Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
{3}{G}
Briarbridge Patrol
Creature - Human Warrior
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
3 / 3
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}
Corrupted Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{1}{B}
Dragon Shadow
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{3}{G}
Kozilek's Predator
Creature - Eldrazi Drone
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{B}
Rakdos Drake
Creature - Drake
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
{2}{B/G}
Rendclaw Trow
Creature - Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{2}{B}
Thraben Foulbloods
Creature - Zombie Dog
Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
3 / 2
{3}{B}
Undead Executioner
Creature - Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
2 / 2
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.

{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
{3}{R}
Cosi's Ravager
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
2 / 2
{1}{G}
Disciple of the Old Ways
Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
2 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{R}
Eldrazi Aggressor
Creature - Eldrazi Drone
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.
2 / 3
{U/R}{B}
Grixis Grimblade
Creature - Zombie Warrior
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
2 / 1
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{1}{R}{R}
Hijack
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
{3}
Hopping Automaton
Artifact Creature - Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}{G}
Kashi-Tribe Warriors
Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 4
{1}{W}
Kithkin Zealot
Creature - Kithkin Cleric
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
1 / 3
{2}{W}{W}
Leyline of the Meek
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.
{3}{B}
Rotting Fensnake
Creature - Zombie Snake
5 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{2}{G}
Tel-Jilad Wolf
Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
2 / 2
{3}{W}
Terashi's Cry
Sorcery - Arcane
Tap up to three target creatures.
{2}
Voltaic Servant
Artifact Creature - Construct
At the beginning of your end step, untap target artifact.
1 / 3
{4}{G}
Zendikar Farguide
Creature - Elemental
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3 / 3