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This is a deck that tries to get out as many lands as possible whilst Hedron Crab is in play. To do this, I have included many ramp spells which will not only make the enemy mill 3 per land created, but will also grab lands to be able to make a lot of mana to get a massive Epic Experiment and get out even more lands to trigger Hedron Crab even more and make your opponent mill even more.
I also run Dreadwaters and Archive Trap in this deck, as Dreadwaters will make your opponent mill even more for the many lands you have and Archive Trap can both be played in an Epic Experiment and is great value against any deck that runs fetchlands.
An interesting interaction in this deck is if you hit both Boom//Bust and Splendid Reclamation with the same Epic Experiment. This allows you to remove all of your opponents land and immediately bring yours back into play, triggering your Hedron Crab many times and leaving your opponent with very little to cast their spells with, ensuring you to win even by beating them to death with Goblin Electromancers.
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