{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 /
3
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 /
3
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 /
3
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 /
3
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 /
2
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 /
2
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 /
2
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 /
2
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 /
1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 /
1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 /
1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 /
1
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 /
2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 /
2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 /
2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 /
2
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 /
3
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 /
3
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 /
3
{W}{B}
Chief of the Scale
Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2 /
3
{1}{B}
Kolaghan Skirmisher
Creature - Human Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 /
2
{1}{B}
Kolaghan Skirmisher
Creature - Human Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 /
2
{1}{B}
Kolaghan Skirmisher
Creature - Human Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 /
2
{1}{B}
Kolaghan Skirmisher
Creature - Human Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.