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{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.
2 / 2
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.
2 / 2
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.
2 / 2
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{3}{B}
Erebos's Emissary
Enchantment Creature - Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.
3 / 3
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 / 2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{2}{B}{B}
Insatiable Harpy
Creature - Harpy
Flying, lifelink
2 / 2
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{4}{G}{G}
Nemesis of Mortals
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5 / 5
{B}{B}
Pharika's Cure
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
{B}{B}
Pharika's Cure
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
{3}{B}{G}
Pharika's Mender
Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
4 / 3
{3}{B}{G}
Pharika's Mender
Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
4 / 3
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}{G}
Reaper of the Wilds
Creature - Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{B}: Reaper of the Wilds gains deathtouch until end of turn.

{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
4 / 5
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2

{3}{G}
Artisan's Sorrow
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 / 1
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 / 1
{2}
Bronze Sable
Artifact Creature - Sable
2 / 1
{W}
Chained to the Rocks
Enchantment - Aura
Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 / 2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 / 2
{3}{R}
Ill-Tempered Cyclops
Creature - Cyclops
Trample

{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3 / 3
{5}{B}
Loathsome Catoblepas
Creature - Beast
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.

When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
3 / 3
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{2}{G}
Nessian Courser
Creature - Centaur Warrior
3 / 3
{2}{G}
Satyr Piper
Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
2 / 1
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature

When Scourgemark enters the battlefield, draw a card.

Enchanted creature gets +1/+0.
{4}{W}
Setessan Griffin
Creature - Griffin
Flying

{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
3 / 2
{2}{G}
Shredding Winds
Instant
Shredding Winds deals 7 damage to target creature with flying.
{U}
Triton Shorethief
Creature - Merfolk Rogue
1 / 2