Enchanted creature has hexproof and can't be blocked by more than one creature.
{1}{R}
Ashmouth Hound
Creature - Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
2 /
1
{1}{R}
Ashmouth Hound
Creature - Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
2 /
1
{4}{G}
Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
{4}{R}
Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
{2}{R}
Chandra's Spitfire
Creature - Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1 /
3
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{3}{R}
Cobblebrute
Creature - Elemental
5 /
2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* /
*
{3}{R}{R}
Fire Servant
Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4 /
3
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}
Grinning Ignus
Creature - Elemental
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
2 /
2
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{3}{G}{G}
Hollowhenge Scavenger
Creature - Elemental
Morbid -- When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
4 /
5
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{6}{G}
Petrified Wood-Kin
Creature - Elemental Warrior
This spell can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
3 /
3
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
{4}{R}{G}
Rubblehulk
Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
* /
*
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
{3}{R}
Scorchwalker
Creature - Elemental
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
5 /
1
{3}{R}{R}
Scourge of Geier Reach
Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
3 /
3
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
{G}
Spider Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{G}
Thrashing Mossdog
Creature - Plant Dog
Reach (This creature can block creatures with flying.)
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 /
3
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 /
7
{2}{R}
Warmind Infantry
Creature - Elemental Soldier
Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
2 /
3
{1}{G}
Wildwood Rebirth
Instant
Return target creature card from your graveyard to your hand.