Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters, choose one --
• Cure Wounds -- You gain 2 life.
• Dispel Magic -- Destroy target enchantment.
• Gentle Repose -- Exile target card from a graveyard.
1 /
3
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters, choose one --
• Cure Wounds -- You gain 2 life.
• Dispel Magic -- Destroy target enchantment.
• Gentle Repose -- Exile target card from a graveyard.
1 /
3
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters, choose one --
• Cure Wounds -- You gain 2 life.
• Dispel Magic -- Destroy target enchantment.
• Gentle Repose -- Exile target card from a graveyard.
1 /
3
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters, choose one --
• Cure Wounds -- You gain 2 life.
• Dispel Magic -- Destroy target enchantment.
• Gentle Repose -- Exile target card from a graveyard.
1 /
3
{1}{U}
Deduce
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Deduce
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Deduce
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{U}
Deduce
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{R}
Demand Answers
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
{1}{R}
Demand Answers
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
{1}{R}
Demand Answers
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
{1}{R}
Demand Answers
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
{1}{W}
Destroy Evil
Instant
Choose one --
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Gearbane Orangutan
Creature - Ape
Reach
When Gearbane Orangutan enters the battlefield, choose one --
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
2 /
2
{2}{R}
Gearbane Orangutan
Creature - Ape
Reach
When Gearbane Orangutan enters the battlefield, choose one --
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
2 /
2
{2}{R}
Gearbane Orangutan
Creature - Ape
Reach
When Gearbane Orangutan enters the battlefield, choose one --
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
2 /
2
{2}{R}
Gearbane Orangutan
Creature - Ape
Reach
When Gearbane Orangutan enters the battlefield, choose one --
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
2 /
2
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W}
Novice Inspector
Creature - Human Detective
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Novice Inspector
Creature - Human Detective
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Novice Inspector
Creature - Human Detective
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Novice Inspector
Creature - Human Detective
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{G}
Pick Your Poison
Sorcery
Choose one --
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
{G}
Pick Your Poison
Sorcery
Choose one --
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
{G}
Pick Your Poison
Sorcery
Choose one --
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
{G}
Pick Your Poison
Sorcery
Choose one --
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{2}{G}
Slime Against Humanity
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
{3}{R}
Vent Sentinel
Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
2 /
4
{3}{R}
Vent Sentinel
Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
2 /
4
{3}{R}
Vent Sentinel
Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
2 /
4
{3}{R}
Vent Sentinel
Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.