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Select Main Deck Cards

{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 / 3
{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 / 3
{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 / 3
{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 / 3
{1}{U}
Glint-Nest Crane
Creature - Bird
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{U}
Glint-Nest Crane
Creature - Bird
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{U}
Glint-Nest Crane
Creature - Bird
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{U}
Glint-Nest Crane
Creature - Bird
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{2}{R}
Turf Wound
Instant
Target player can't play lands this turn.

Draw a card.
{2}{R}
Turf Wound
Instant
Target player can't play lands this turn.

Draw a card.
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)