You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 /
1
{3}{W}{W}
Angelic Overseer
Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
5 /
3
{1}{W}
Bathe in Light
Instant
Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
{W}
Black Ward
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{W}
Blue Ward
Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
{3}{R}
Boil
Instant
Destroy all Islands.
{3}{R}
Boiling Seas
Sorcery
Destroy all Islands.
{2}{W}{W}
Crusading Knight
Creature - Human Knight
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
2 /
2
{2}{R}
Cryoclasm
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
{W}{W}{W}
Devout Lightcaster
Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
2 /
2
{1}{R}
Dwarven Blastminer
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{1}{R}
Dwarven Miner
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
1 /
2
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{W}
Mystic Familiar
Creature - Bird
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 /
2
{1}{R}
Orcish Settlers
Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
1 /
1
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{2}{R}
Price of Glory
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
{2}{R}{R}
Reign of Chaos
Sorcery
Choose one --
• Destroy target Plains and target white creature.
• Destroy target Island and target blue creature.
{4}{W}{W}
Spirit of the Hearth
Creature - Cat Spirit
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
4 /
5
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{3}{W}
Teroh's Vanguard
Creature - Human Nomad
Flash
Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
2 /
3
{1}{R}
Uncontrolled Infestation
Enchantment - Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
{3}{W}
Voice of Grace
Creature - Angel
Flying, protection from black
2 /
2
{3}{W}
Voice of Reason
Creature - Angel
Flying, protection from blue
2 /
2
{4}
Witchbane Orb
Artifact
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)