{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{2}{R}
Belligerent Sliver
Creature - Sliver
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
2 /
2
{2}{R}
Blade Sliver
Creature - Sliver
All Sliver creatures get +1/+0.
2 /
2
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}{R}
Blur Sliver
Creature - Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
2 /
2
{3}{W}
Bonescythe Sliver
Creature - Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
2 /
2
{3}{R}
Bonesplitter Sliver
Creature - Sliver
All Sliver creatures get +2/+0.
2 /
2
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 /
1
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 /
2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{U}
Diffusion Sliver
Creature - Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
1 /
1
{1}{R}{G}
Firewake Sliver
Creature - Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
1 /
1
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B}
Frenzy Sliver
Creature - Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
1 /
1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{U}
Galerider Sliver
Creature - Sliver
Sliver creatures you control have flying.
1 /
1
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 /
1
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 /
1
{U}{B}
Hibernation Sliver
Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2 /
2
{2}{R}
Homing Sliver
Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
2 /
2
{2}{G}
Horned Sliver
Creature - Sliver
All Sliver creatures have trample.
2 /
2
{1}{R}
Hunter Sliver
Creature - Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{R}{R}
Kindred Charge
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{5}{G}{G}
Kindred Summons
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{B}
Leeching Sliver
Creature - Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
1 /
1
{3}{R}
Magma Sliver
Creature - Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3 /
3
{2}{R}{R}
Mana Echoes
Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 /
1
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{1}
Metallic Sliver
Artifact Creature - Sliver
1 /
1
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Mnemonic Sliver
Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{W}{U}
Opaline Sliver
Creature - Sliver
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
2 /
2
--
Path of Ancestry
Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 /
1
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 /
1
{4}{U}
Psionic Sliver
Creature - Sliver
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
2 /
2
{3}{W}{W}
Pulmonic Sliver
Creature - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
3 /
3
{1}{G}
Quick Sliver
Creature - Sliver
Flash
Any player may cast Sliver spells as though they had flash.
1 /
1
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{3}{G}
Root Sliver
Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
2 /
2
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 /
4
{1}{W}
Sentinel Sliver
Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 /
2
{3}{U}
Shifting Sliver
Creature - Sliver
Slivers can't be blocked except by Slivers.
2 /
2
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 /
1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
--
Sliver Hive
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.
{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
{W}{U}{B}{R}{G}
Sliver Hivelord
Legendary Creature - Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
5 /
5
{W}{U}{B}{R}{G}
Sliver Legion
Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
7 /
7
{W}{U}{B}{R}{G}
Sliver Overlord
Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
7 /
7
{W}{U}{B}{R}{G}
Sliver Queen
Legendary Creature - Sliver
{2}: Create a 1/1 colorless Sliver creature token.
7 /
7
{R}{G}
Spined Sliver
Creature - Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2 /
2
{1}{G}
Spinneret Sliver
Creature - Sliver
All Sliver creatures have reach.
2 /
2
{R}
Striking Sliver
Creature - Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Syphon Sliver
Creature - Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
2 /
2
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{1}{W}
Talon Sliver
Creature - Sliver
All Sliver creatures have first strike.
1 /
1
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{R}
Thorncaster Sliver
Creature - Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
2 /
2
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{1}{R}
Two-Headed Sliver
Creature - Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 /
1
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{1}{G}
Venom Sliver
Creature - Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
1 /
1
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{G}
Virulent Sliver
Creature - Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
1 /
1
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{4}{W}
Ward Sliver
Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
2 /
2
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{U}
Winged Sliver
Creature - Sliver
All Sliver creatures have flying.
1 /
1
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.