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{G/U}{W}
Bant Sureblade
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2 / 1
{G/U}{W}
Bant Sureblade
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2 / 1
{G/U}{W}
Bant Sureblade
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2 / 1
{G/U}{W}
Bant Sureblade
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
2 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W/B}{U}
Esper Stormblade
Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
2 / 1
{W/B}{U}
Esper Stormblade
Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
2 / 1
{W/B}{U}
Esper Stormblade
Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
2 / 1
{W/B}{U}
Esper Stormblade
Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
2 / 1
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{2}{W/U}
Thistledown Duo
Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2 / 2
{2}{W/U}
Thistledown Duo
Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2 / 2
{2}{W/U}
Thistledown Duo
Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2 / 2
{2}{W/U}
Thistledown Duo
Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2 / 2
{W/U}
Zealous Guardian
Creature - Kithkin Soldier
Flash
1 / 1
{W/U}
Zealous Guardian
Creature - Kithkin Soldier
Flash
1 / 1
{W/U}
Zealous Guardian
Creature - Kithkin Soldier
Flash
1 / 1
{W/U}
Zealous Guardian
Creature - Kithkin Soldier
Flash
1 / 1

{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.