Exchange control of target artifact you control and target artifact or creature you don't control.
{4}{W}
Skyswirl Harrier
Creature - Bird
Flying
3 /
4
{3}{R}
Start Your Engines
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
{W}
Tasseled Dromedary
Creature - Camel
0 /
4
{3}{R}
Terror of the Fairgrounds
Creature - Gremlin
5 /
2
{3}{U}
Weldfast Wingsmith
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
3 /
3
{G}
Wily Bandar
Creature - Cat Monkey
{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 /
1
{4}{W}{W}
Wispweaver Angel
Creature - Angel
Flying
When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.