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- Overrun and Burn them Down! - (Standard)

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Ideal opening hand with something like a Monastery Swiftspear and/or Foundry Street Denizen. At best, Impact Tremors in that hand as well to give you a nice Turn 1 and 2 drop.

Win by either having tokens and creatures on the board and then buffing with Hall of Triumph or having Impact Tremor/Purphoros, God of the Forge and burning them down by dropping lots of tokens and creatures.

Use Searing Blood to get rid of small creatures and still burn them when the creature dies. Make use of tokens on the board for playing Stoke the Flames. When you're into the late game use your burn spells over their creatures but let's hope you don't have to reach that stage.

Sideboard: If you find you're going against something that is a little slow to start however deals with you very well to being with, take all Token/Tremor/Purphoros elements out of the deck and replace with the entire sideboard to turn it into a dash/burn deck. They'll hopefully bring in things to deal with 1/1's and get surprised by your dash transformation.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Foundry Street Denizen, Goblin Rabblemaster, Lightning Berserker, Searing Blood, Wild Slash, Hall of Triumph, Purphoros, God of the Forge, Impact Tremors, Dragon Fodder, Hordeling Outburst, Flamewake Phoenix, Warbringer, Goblin Heelcutter, Zurgo Bellstriker, Mardu Scout, Roast.

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» Revision 9 June 16, 2015 Weldaar
Revision 8 June 16, 2015 Weldaar
Revision 7 June 16, 2015 Weldaar
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