Return six target nonland permanents to their owners' hands.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 /
4
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 /
4
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2 /
6
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
2 /
2
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}
Prismatic Lens
Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 /
1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 /
6
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters, tap all creatures target opponent controls.
2 /
3
{1}{U}{U}
Threads of Disloyalty
Enchantment - Aura
Enchant creature with mana value 2 or less
You control enchanted creature.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
--
Unknown Shores
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
--
Unknown Shores
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 /
3
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 /
3
{2}{U}
Vow of Flight
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
{2}{G}{G}
Waker of the Wilds
Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
3 /
3
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.