Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
4 /
4
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Plated Geopede
Creature - Insect
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 /
1
{1}{R}
Plated Geopede
Creature - Insect
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 /
1
{1}{R}
Plated Geopede
Creature - Insect
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 /
1
{1}{R}
Plated Geopede
Creature - Insect
First strike
Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 /
1
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 /
2
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 /
2
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.