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{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
{1}{B}
Chain of Smog
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
{3}{B}{B}
Contagion
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{2}{B}
Drinker of Sorrow
Creature - Horror
Drinker of Sorrow can't block.

Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
5 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{B}{B}
Foul Imp
Creature - Imp
Flying

When Foul Imp enters the battlefield, you lose 2 life.
2 / 2
{1}{B}
Grave Servitude
Enchantment - Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.
{1}{B}{B}
Hidden Horror
Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
4 / 4
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{3}{B}
Ichorid
Creature - Horror
Haste

At the beginning of the end step, sacrifice Ichorid.

At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3 / 1
{1}{B}
Imperial Edict
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
{1}{B}{B}
Junún Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
3 / 3
{B}{B}{B}
Kaervek's Spite
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{B}{B}{B}
Lurking Evil
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
{B}{B}
Lurking Nightstalker
Creature - Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
1 / 1
{2}{B}
Mercenary Knight
Creature - Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
4 / 4
{2}{B}{B}
Mindslicer
Creature - Horror
When Mindslicer dies, each player discards their hand.
4 / 3
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{B}{B}
Nantuko Shade
Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
2 / 1
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{2}{B}
Phyrexian Negator
Creature - Phyrexian Horror
Trample

Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
5 / 5
{3}{B}
Phyrexian Scuta
Creature - Phyrexian Zombie
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 3
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{B}{B}
Sinkhole
Sorcery
Destroy target land.
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{2}{B}
Skulking Fugitive
Creature - Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
3 / 4
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{2}{B}
Tar Pit Warrior
Creature - Cyclops Warrior
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
3 / 4
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Twisted Experiment
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-1.
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{1}{B}
Wei Ambush Force
Creature - Human Soldier
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
1 / 1
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{B}{B}
Withered Wretch
Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
2 / 2
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3

{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cabal Pit
Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.

Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Carrion Rats
Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
2 / 1
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}{B}
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}{B}
Corpse Dance
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
--
Deserted Temple
Land
{T}: Add {C}.

{1}, {T}: Untap target land.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
--
Dust Bowl
Land
{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
{1}{B}
Dying Wail
Enchantment - Aura
Enchant creature

When enchanted creature dies, target player discards two cards.
{B}
Entrails Feaster
Creature - Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
1 / 1
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Fallen Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.
2 / 2
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
{2}{B}
Foul Spirit
Creature - Spirit
Flying

When Foul Spirit enters the battlefield, sacrifice a land.
3 / 2
{3}{B}{B}
Gallowbraid
Legendary Creature - Phyrexian Horror
Trample

Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 5
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{B}{B}{B}
Gravestorm
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
{2}{B}{B}
Grinning Demon
Creature - Demon
At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{1}{B}{B}
Haunting Misery
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{1}{B}{B}
Hollow Specter
Creature - Specter
Flying

Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2 / 2
{1}{B}{B}
Icequake
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
{B}{B}{B}
Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
{2}{B}{B}
Infernal Darkness
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces {B} instead of any other type.
{2}
Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
{2}{B}{B}
Kezzerdrix
Creature - Rabbit Beast
First strike

At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4 / 4
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{4}{B}{B}
Laquatus's Champion
Creature - Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.

When Laquatus's Champion leaves the battlefield, that player gains 6 life.

{B}: Regenerate Laquatus's Champion.
6 / 3
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{3}{B}{B}
Morinfen
Legendary Creature - Phyrexian Horror
Flying

Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 4
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{2}{B}
Organ Grinder
Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
3 / 1
{1}{B}
Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{4}{B}{B}
Putrid Raptor
Creature - Zombie Dinosaur Beast
Morph--Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{B}{B}
Rancid Earth
Sorcery
Destroy target land.

Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{B}
Scare Tactics
Instant
Creatures you control get +1/+0 until end of turn.
{1}{B}{B}
Shade's Form
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{B}
Spinal Graft
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
{4}{B}{B}
Spinning Darkness
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.

Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
{1}{B}
Strength of Lunacy
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Strongarm Tactics
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
{1}{B}{B}
Stronghold Assassin
Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
2 / 1
{1}{B}{B}
Undead Gladiator
Creature - Zombie Barbarian
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
3 / 1
{3}{B}
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{2}{B}{B}
Vampiric Spirit
Creature - Spirit
Flying

When Vampiric Spirit enters the battlefield, you lose 4 life.
4 / 3
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{3}{B}{B}
Zombie Cutthroat
Creature - Zombie
Morph--Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4