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{5}{G}
Ambush Krotiq
Creature - Insect
Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5 / 5
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{5}{G}{G}
Arashin War Beast
Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
6 / 6
{2}{G}{G}{G}
Arbor Colossus
Creature - Giant
Reach

{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6 / 6
{3}{G}
Archers of Qarsi
Creature - Naga Archer
Defender

Reach (This creature can block creatures with flying.)
5 / 2
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{G}{G}
Bassara Tower Archer
Creature - Human Archer
Hexproof, reach
2 / 1
{1}{G}{G}
Boon Satyr
Enchantment Creature - Satyr
Flash

Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.
4 / 2
{4}{G}{G}
Carnivorous Moss-Beast
Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
4 / 5
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{3}{G}
Conifer Strider
Creature - Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 1
{4}{G}{G}
Destructor Dragon
Creature - Dragon
Flying

When Destructor Dragon dies, destroy target noncreature permanent.
4 / 4
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Feed the Clan
Instant
You gain 5 life.

Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{8}{G}
Feral Incarnation
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
{4}{G}
Feral Krushok
Creature - Beast
5 / 4
{5}{G}{G}
Foe-Razer Regent
Creature - Dragon
Flying

When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.

Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4 / 5
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fruit of the First Tree
Enchantment - Aura
Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{1}{G}
Golden Hind
Creature - Elk
{T}: Add {G}.
2 / 1
{5}{G}
Goldenhide Ox
Enchantment Creature - Ox
Constellation -- Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
5 / 4
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{3}{G}{G}
Heroes' Bane
Creature - Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
0 / 0
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{4}{G}{G}
Humbler of Mortals
Enchantment Creature - Elemental
Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
5 / 5
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{4}{G}
Mischief and Mayhem
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{3}{G}{G}
Nessian Demolok
Creature - Beast
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.
3 / 3
{3}{G}{G}
Nessian Game Warden
Creature - Beast
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
4 / 5
{4}{G}{G}
Nessian Wilds Ravager
Creature - Hydra
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.)

When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)
6 / 6
{4}{G}
Nissa's Expedition
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Nylea's Emissary
Enchantment Creature - Cat
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.
3 / 3
{3}{G}
Peregrination
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{G}
Pheres-Band Centaurs
Creature - Centaur Warrior
3 / 7
{4}{G}
Pheres-Band Thunderhoof
Creature - Centaur Warrior
Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
3 / 4
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
{3}{G}
Pheres-Band Warchief
Creature - Centaur Warrior
Vigilance, trample

Other Centaur creatures you control get +1/+1 and have vigilance and trample.
3 / 3
{4}{G}{G}
Phytotitan
Creature - Plant Elemental
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
7 / 2
{3}{G}{G}
Pine Walker
Creature - Elemental
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5 / 5
{4}{G}
Pinion Feast
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
{3}{G}
Ravenous Leucrocota
Creature - Beast
Vigilance

{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2 / 4
{3}{G}
Roaring Primadox
Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
4 / 4
{4}{G}
Sagu Archer
Creature - Naga Archer
Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 5
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
{5}{G}
Segmented Krotiq
Creature - Insect
Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
6 / 5
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 / 2
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{4}{G}
Snake of the Golden Grove
Creature - Snake
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
4 / 4
{2}{G}{G}
Surrak, the Hunt Caller
Legendary Creature - Human Warrior
Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
5 / 4
{2}{G}{G}
Swarmborn Giant
Creature - Giant
When you're dealt combat damage, sacrifice Swarmborn Giant.

{4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

As long as Swarmborn Giant is monstrous, it has reach.
6 / 6
{4}{G}{G}
Temur War Shaman
Creature - Human Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
{3}{G}{G}{G}
Terra Stomper
Creature - Beast
This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 / 5
{3}{G}
Undergrowth Scavenger
Creature - Fungus Horror
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
0 / 0
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 / 5
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{X}{G}{G}
Wildcall
Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 7