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Your starthand needs in best case each mana color (black, 2x blue, white)
and one of these tutors: Enlightened Tutor (ready @ round 1), Diabolic Tutor (ready @ round 4)
Before Zur is in your Battlezone
Tutor --> Swiftfoot Boots, then cast Swiftfoot Boots
Try to have 5 Mana (Zurs mana cost + equip cost of Swiftfoot Boots) in the moment you cast Zur the Enchanter, then:
1.: Swiftfoot Boots (no summoning'n sicknes), declare Zur to attack, tutor --> Shielded by Faith or Vanishing
(this will be attached bevor your opponent declare to block, because the effect triggers in the moment of "declare to attack")
2.: next turn Aegis of the Gods (@ battlefield)
3.: next turn Karmic Justice (@ battlefield)
4.: next turn Pariah (@ battlefield)
5.: next turn Unquestioned Authority (@ Zur)
In a commander chaos game with 5 players, turn 10 is realistic (if theres no infinit combo deck)
At this moment you're the boardleader!!! do what ever you want to ^^
Token:
4/4 white Angel
Need to become integrated:
Enchantments
1 Aura of Silence
1 Seal of Doom
1 Solitary Confinement
1 Prison Term
Artifact
1 Strionic Resonator
1 Crucible of Worlds
Lands
1 Hall of the Bandit Lord
1 Reliquary Tower
Instant - Tutor
1 Mystical Tutor
1 Vampiric Tutor
Sorcery - Tutor
1 Cruel Tutor
1 Demonic Tutor
1 Idyllic Tutor
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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