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Select Main Deck Cards

{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{1}{W}
Fortified Rampart
Creature - Wall
Defender
0 / 6
{1}{W}
Fortified Rampart
Creature - Wall
Defender
0 / 6
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 / 2
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 / 2
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 / 2
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 / 2
{5}{W}{W}
Luminate Primordial
Creature - Avatar
Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4 / 7
{5}{W}{W}
Luminate Primordial
Creature - Avatar
Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4 / 7
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{3}{W}
Wall of Faith
Creature - Wall
Defender (This creature can't attack.)

{W}: Wall of Faith gets +0/+1 until end of turn.
0 / 5
{3}{W}
Wall of Faith
Creature - Wall
Defender (This creature can't attack.)

{W}: Wall of Faith gets +0/+1 until end of turn.
0 / 5
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8
{1}{W}
Wall of Shards
Snow Creature - Wall
Defender, flying

Cumulative upkeep--An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1 / 8
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5