When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color."
{4}{G}{G}
Alpha Tyrranax
Creature - Dinosaur Beast
6 /
5
{2}{G}
Alpine Grizzly
Creature - Bear
4 /
2
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 /
5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{6}{G}
Axebane Stag
Creature - Elk
6 /
7
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Bower Passage
Enchantment
Creatures with flying can't block creatures you control.
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 /
2
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 /
3
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 /
4
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 /
2
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 /
4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 /
4
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 /
2
{1}{G}
Grizzly Bears
Creature - Bear
2 /
2
{1}{G}
Grizzly Bears
Creature - Bear
2 /
2
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 /
1
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{2}{G}
Lifegift
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
{3}{G}
Make a Wish
Sorcery
Return two cards at random from your graveyard to your hand.
{1}{G}
Nacatl Savage
Creature - Cat Warrior
Protection from artifacts
2 /
1
{2}{G}
Oak Street Innkeeper
Creature - Elf
As long as it's not your turn, tapped creatures you control have hexproof.
1 /
2
{3}{G}
Ondu Giant
Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
4
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Runeclaw Bear
Creature - Bear
2 /
2
{1}{G}
Runeclaw Bear
Creature - Bear
2 /
2
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 /
3
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
{G}
Snare the Skies
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
{G}
Spire Tracer
Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
1 /
1
{3}
Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.
Draw a card.
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 /
5
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)