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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The goal of this deck is rather simple, chain out as many enchantments as possible in order to establish a board presence. This deck has a few avenues of winning the game, the first and most obvious being
Aetherflux Reservoir. This card is a power house in this deck seeing Sythis, Harvest's Hand gains us incidental life gain along with Aetherflux Reservoir's ability allowing for us to shoot someone out of the game. Pairing Aetherflux Reservoir with Flickering Ward or Whip Silk can just destroy players. Another one of our win cons is the Walking Ballista + Heliod, Sun-Crowned combo. This can ping all our opponents to death. I've elected not to run Triskelion in addition to Waling Ballista in order to prevent this deck from feeling like a combo deck. Another win con that can help close games out fast is Finale of Devastation. This card is a win con, however unlike our other win cons in the deck you can play this card as a simple tutor and be perfectly fine with that. This card can make all your enchantress lethal, but it can also just find an enchantress or even a combo piece like Heliod, Sun-Crowned. The last main win con in this deck is Approach of the Second Sun. With the amount of draw this deck can pull off this just seems like an obvious addition to help end a long grindy game. These are the four main ways to win, however you don't need any of these to win, the deck is more than capable of holding its own without these cards. Some important cards to point out are Rest In Peace and Stony Silence. Rest In Peace may seem like it goes against a minor theme of the deck, graveyard recursion. Though are ability to return either a single enchantment with Hall of Heliod's Generosity or essentially our entire graveyard with Replenish is powerful, exiling the dedicated graveyard deck does more damage to an opponent than this effect has on us. Now Stony Silence feels like a classic nonbo with it disabling Aetherflux Reservoir, Smothering Tithe, and the Walking Ballista + Heliod, Sun-Crowned combo. The fact that it can wreck havoc on artifact centric decks, and slow down players players using traditional artifact based ramp warrants its inclusion. This deck is relatively simple to play in terms of general skill, you just spew enchantments onto the field and draw cards in order to keep the value train going. Hopefully you enjoy my Sythis, Harvest's Hand deck, if you have any suggestions I would love to hear them :)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 5 | March 23, 2023 | beyblade904 | |||
Revision 4 | December 7, 2021 | beyblade904 | ||||
Revision 3 | November 12, 2021 | beyblade904 | ||||
Revision 2 | August 30, 2021 | beyblade904 | ||||
Revision 1 | July 17, 2021 | beyblade904 |