As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 /
1
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 /
1
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 /
1
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 /
1
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 /
1
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 /
1
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 /
1
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 /
1
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 /
1
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 /
1
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Leonin Shikari
Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
2 /
2
{1}{W}
Leonin Shikari
Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
2 /
2
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 /
2
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 /
2
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 /
2
{2}{W}
Skyhunter Cub
Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
2 /
2
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)