Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{W}
Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
{2}{R}
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{2}{W}
Akroma's Blessing
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling {W} ({W}, Discard this card: Draw a card.)
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{1}{G}
Albino Troll
Creature - Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}{G}: Regenerate Albino Troll.
3 / 3
{3}{U}{U}
Alexi, Zephyr Mage
Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
3 / 3
{2}{R}{R}
Ali from Cairo
Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0 / 1
{2}{B}{B}
All Hallow's Eve
Sorcery
Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
{1}{U}{U}
Ambassador Laquatus
Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
1 / 3
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
--
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{3}{G}
Argothian Wurm
Creature - Wurm
Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6 / 6
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{2}{B}{B}
Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{1}{W}
Auratog
Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
1 / 2
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{6}{R}{R}
Avatar of Fury
Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast.

Flying

{R}: Avatar of Fury gets +1/+0 until end of turn.
6 / 6
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.
6 / 1
{2}{B}{B}
Bane of the Living
Creature - Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
4 / 3
--
Barbarian Ring
Land
{T}: Add {R}. Barbarian Ring deals 1 damage to you.

Threshold -- {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.

Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 / 1
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{G}
Berserk
Instant
Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{B}{R}
Blazing Specter
Creature - Specter
Flying, haste

Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2 / 2
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{1}{R}{R}{R}
Blistering Firecat
Creature - Elemental Cat
Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7 / 1
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{3}
Bloodstone Cameo
Artifact
{T}: Add {B} or {R}.
{1}{B}{B}
Bone Dancer
Creature - Zombie
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
2 / 2
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{B}{B}
Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
{2}{B}{B}
Braids, Cabal Minion
Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
2 / 2
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{2}{G}{G}
Break Asunder
Sorcery
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{2}{R}
Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{4}{R}{R}
Burning of Xinye
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
{3}
Bösium Strip
Artifact
{3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{1}{B}
Cabal Interrogator
Creature - Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1 / 1
--
Cabal Pit
Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.

Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
{3}{B}{G}
Cadaverous Bloom
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Caller of the Claw
Creature - Elf
Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 / 2
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{2}{R}
Carbonize
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.
2 / 1
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{3}{G}
Centaur Chieftain
Creature - Centaur
Haste

Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3 / 3
--
Centaur Garden
Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.

Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
{3}{G}{G}
Centaur Glade
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{2}{U}
Cephalid Inkshrouder
Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{2}
Chaos Orb
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{5}
Citanul Flute
Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{0}
Claws of Gix
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{2}{U}
Cloud Spirit
Creature - Spirit
Flying

Cloud Spirit can block only creatures with flying.
3 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{1}{U}
Compulsion
Enchantment
{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.
{G}
Concordant Crossroads
World Enchantment
All creatures have haste.
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{3}{B}{B}
Contagion
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{U}
Coral Fighters
Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1 / 1
{2}{B}
Corpse Dance
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{U}{U}
Counterspell
Instant
Counter target spell.
{4}{R}
Covetous Dragon
Creature - Dragon
Flying

When you control no artifacts, sacrifice Covetous Dragon.
6 / 5
{4}{R}{R}
Crater Hellion
Creature - Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6 / 6
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{1}{W}
Crimson Acolyte
Creature - Human Cleric
Protection from red

{W}: Target creature gains protection from red until end of turn.
1 / 1
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{R}
Crown of Flames
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

{R}: Return Crown of Flames to its owner's hand.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}{G}{G}
Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{2}{B}
Dauthi Embrace
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{2}{B}
Dauthi Mercenary
Creature - Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
2 / 1
{3}{B}
Dauthi Mindripper
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{3}{B}{B}{B}
Demonic Hordes
Creature - Demon
{T}: Destroy target land.

At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
5 / 5
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{3}{B}{B}
Desolation Angel
Creature - Angel
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5 / 4
{B}{R}{G}
Destructive Flow
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
{5}{R}{R}
Devastation
Sorcery
Destroy all creatures and lands.
{W}
Devoted Caretaker
Creature - Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1 / 2
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{1}{U}
Diplomatic Escort
Creature - Human Spellshaper
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{W}
Dismantling Blow
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{3}
Disrupting Scepter
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{B}
Do or Die
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
{1}{U}{U}
Dominating Licid
Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.
1 / 1
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{2}{B}
Doomed Necromancer
Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
2 / 2
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{3}
Drake-Skull Cameo
Artifact
{T}: Add {U} or {B}.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{1}{R}
Dwarven Blastminer
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{R}
Dwarven Miner
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
1 / 2
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{1}{W}{W}
Empyrial Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{X}{R}{W}
Energy Bolt
Sorcery
Choose one --

• Energy Bolt deals X damage to target player or planeswalker.

• Target player gains X life.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{3}{G}
Erhnam Djinn
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 / 5
{4}
Erratic Portal
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{2}{G}{G}
Eureka
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{1}{B}
Fallen Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.
2 / 2
{2}{R}
Falling Star
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
{2}{W}{W}
False Prophet
Creature - Human Cleric
When False Prophet dies, exile all creatures.
2 / 2
{2}{G}
Far Wanderings
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold -- If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{G}
Fastbond
Enchantment
You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}
Femeref Knight
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}: Femeref Knight gains vigilance until end of turn.
2 / 2
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
{R}{R}
Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{2}{R}
Fire Imp
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2 / 1
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
{1}{R}
Fireslinger
Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
1 / 1
{R}
Firestorm
Instant
As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
{2}{R}{R}
Fledgling Dragon
Creature - Dragon
Flying

Threshold -- As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
2 / 2
{W}
Flickering Ward
Enchantment - Aura
Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

{W}: Return Flickering Ward to its owner's hand.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{U}
Flying Men
Creature - Human
Flying
1 / 1
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{4}{R}{R}{R}
Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{4}
Gauntlet of Might
Artifact
Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{W}
Gerrard's Battle Cry
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
{W}{B}
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
{2}{W}{W}
Gerrard's Wisdom
Sorcery
You gain 2 life for each card in your hand.
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{X}{R}
Ghitu Fire
Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Ghitu Fire deals X damage to any target.
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}
Ghitu War Cry
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}{G}
Gigapede
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
6 / 1
{1}{U}
Gilded Drake
Creature - Drake
Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
3 / 3
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{3}{W}{W}
Glory
Creature - Incarnation
Flying

{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
3 / 3
{2}{W}
Glowrider
Creature - Human Cleric
Noncreature spells cost {1} more to cast.
2 / 1
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{3}{R}
Goblin Settler
Creature - Goblin
When Goblin Settler enters the battlefield, destroy target land.
1 / 1
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{1}{R}{W}
Goblin Trenches
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{3}{B}
Greed
Enchantment
{B}, Pay 2 life: Draw a card.
{R}
Grim Lavamancer
Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
1 / 1
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}{B}{B}
Grinning Demon
Creature - Demon
At the beginning of your upkeep, you lose 2 life.

Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{3}{B}
Guardian Beast
Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2 / 4
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{1}{R}{R}
Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.

{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{3}{B}{B}
Hatred
Instant
As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.
{4}
Helm of Possession
Artifact
You may choose not to untap Helm of Possession during your untap step.

{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{G}
Hidden Gibbons
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{3}
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{4}{G}
Hystrodon
Creature - Beast
Trample

Whenever Hystrodon deals combat damage to a player, you may draw a card.

Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{2}{G}
Ice Storm
Sorcery
Destroy target land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{2}{G}{G}
Ifh-Bíff Efreet
Creature - Efreet
Flying

{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
{3}{U}
Illusions of Grandeur
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.
{1}{R}
Impending Disaster
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
{5}{W}{U}
Iridescent Angel
Creature - Angel
Flying, protection from all colors
4 / 4
{1}{W}
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{3}{W}{W}{W}
Jareth, Leonine Titan
Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.
4 / 7
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{2}{R}{R}
Jeska, Warrior Adept
Legendary Creature - Human Barbarian Warrior
First strike, haste

{T}: Jeska, Warrior Adept deals 1 damage to any target.
3 / 1
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{W}{W}{W}
Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{4}{R}
Kaboom!
Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{4}{R}{R}
Kamahl, Pit Fighter
Legendary Creature - Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Kamahl, Pit Fighter deals 3 damage to any target.
6 / 1
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{5}
Karn, Silver Golem
Legendary Artifact Creature - Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4 / 4
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{3}{G}{G}
Kavu Chameleon
Creature - Kavu
This spell can't be countered.

{G}: Kavu Chameleon becomes the color of your choice until end of turn.
4 / 4
{1}{G}
Kavu Titan
Creature - Kavu
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2 / 2
{2}{R}{R}
Keldon Champion
Creature - Human Barbarian
Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3 / 2
{3}{R}{R}
Keldon Firebombers
Creature - Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
3 / 3
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{3}
Kill Switch
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
{1}{G}{G}
Killer Bees
Creature - Insect
Flying

{G}: Killer Bees gets +1/+1 until end of turn.
0 / 1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.

Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{3}{G}
Krosan Beast
Creature - Squirrel Beast
Threshold -- Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
1 / 1
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.

{1}{G}: Regenerate target Beast.
2 / 2
{2}{U}{U}
Land Equilibrium
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{4}{B}{B}
Laquatus's Champion
Creature - Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.

When Laquatus's Champion leaves the battlefield, that player gains 6 life.

{B}: Regenerate Laquatus's Champion.
6 / 3
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{7}
Legacy Weapon
Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{2}{B}{B}
Lethal Vapors
Enchantment
Whenever a creature enters the battlefield, destroy it.

{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{5}
Lifeline
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{1}{U}{R}{W}
Lightning Angel
Creature - Angel
Flying, vigilance, haste
3 / 4
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}{R}{R}
Lightning Dragon
Creature - Dragon
Flying

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{R}: Lightning Dragon gets +1/+0 until end of turn.
4 / 4
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{2}{U}{B}
Lobotomy
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 / 3
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}
Mana Web
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{1}{W}
Master Decoy
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{2}{U}{U}{U}{U}
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{4}
Mindless Automaton
Artifact Creature - Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.

{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0 / 0
{3}{U}{R}
Minotaur Illusionist
Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3 / 4
{5}
Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
{1}{G}{G}
Mirri, Cat Warrior
Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
2 / 3
{6}
Mirror Universe
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{B}
Misinformation
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{2}{W}
Mobilization
Enchantment
Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.

{U}: Morphling gains flying until end of turn.

{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Morphling gets +1/-1 until end of turn.

{1}: Morphling gets -1/+1 until end of turn.
3 / 3
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{0}
Mox Jet
Artifact
{T}: Add {B}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{G}
Mtenda Lion
Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
2 / 1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red

Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 / 1
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black

Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 / 3
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
--
Nantuko Monastery
Land
{T}: Add {C}.

Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
{B}{B}
Nantuko Shade
Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
2 / 1
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{1}{B}{B}
Nether Spirit
Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
2 / 2
{3}{B}
Nether Void
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{2}{B}
Nightscape Battlemage
Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
2 / 2
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
--
Nomad Stadium
Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.

Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
{G}{G}
Nostalgic Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
{4}
Null Brooch
Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
{2}{G}
Nullmage Advocate
Creature - Insect Druid
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2 / 3
{1}{G}
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{2}{W}
Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
{4}{R}
Ogre Arsonist
Creature - Ogre
When Ogre Arsonist enters the battlefield, destroy target land.
3 / 3
{1}{U}{U}
Old Man of the Sea
Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.

{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2 / 3
{G}
One with Nature
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{W}
Opal Archangel
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
{2}{W}
Opal Champion
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
{2}{W}{W}
Opalescence
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{2}{U}
Ophidian
Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1 / 3
{2}{U}{U}
Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
{U}
Opt
Instant
Scry 1.

Draw a card.
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{1}{R}
Orcish Settlers
Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
1 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{W}
Orim's Chant
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{1}{B}
Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}{W}
Paladin en-Vec
Creature - Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2 / 2
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{3}{R}
Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 / 2
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{5}{G}{G}
Penumbra Wurm
Creature - Wurm
Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6 / 6
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{3}{B}{B}{B}{B}
Phage the Untouchable
Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.
4 / 4
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
{5}{G}{W}
Phantom Nishoba
Creature - Cat Beast Spirit
Trample

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0 / 0
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{B}
Phyrexian Reclamation
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
{3}{B}
Phyrexian Scuta
Creature - Phyrexian Zombie
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 3
{1}{W}{W}
Pianna, Nomad Captain
Legendary Creature - Human Nomad
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
2 / 2
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 / 1
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{2}
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{5}
Predator, Flagship
Legendary Artifact
{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.
{1}{R}
Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{2}{U}
Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
{1}{U}
Psionic Gift
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}{B}
Psychatog
Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1 / 2
{4}{R}{R}
Pulverize
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Destroy all artifacts.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{B}
Putrid Imp
Creature - Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.

Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1 / 1
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{G}{W}{U}
Questing Phelddagrif
Creature - Phelddagrif
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4 / 4
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{4}{U}{U}
Quicksilver Dragon
Creature - Dragon
Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{1}{G}
Quirion Dryad
Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
1 / 1
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{3}{W}
Radiant's Dragoons
Creature - Human Soldier
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Radiant's Dragoons enters the battlefield, you gain 5 life.
2 / 5
{R}{R}
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
{3}{U}
Rainbow Efreet
Creature - Efreet
Flying

{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 1
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{B}{B}
Rancid Earth
Sorcery
Destroy target land.

Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{3}{R}
Ravenous Baboons
Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
2 / 2
{2}{G}{G}
Ravenous Baloth
Creature - Beast
Sacrifice a Beast: You gain 4 life.
4 / 4
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{W}
Ray of Revelation
Instant
Destroy target enchantment.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{1}{R}
Recoup
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{1}{W}{U}
Reparations
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{4}{G}{G}
Rhox
Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.

{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5 / 5
{3}
Ring of Gix
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Riptide Mangler
Creature - Beast
{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)
0 / 3
{X}{4}
Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
--
Rishadan Port
Land
{T}: Add {C}.

{1}, {T}: Tap target land.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
{2}{R}
Rivalry
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 / 1
{1}{U}
Rootwater Thief
Creature - Merfolk Rogue
{U}: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1 / 2
{3}{R}{R}{R}
Rorix Bladewing
Legendary Creature - Dragon
Flying, haste
6 / 5
{1}
Roterothopter
Artifact Creature - Thopter
Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 2
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 / 2
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{2}{W}
Sacred Mesa
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.
{3}{B}{B}
Sadistic Hypnotist
Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
2 / 2
{1}{W}{U}
Samite Archer
Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Samite Archer deals 1 damage to any target.
1 / 1
{4}
Sands of Time
Artifact
Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
{4}{G}
Saproling Burst
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{W}
Savannah Lions
Creature - Cat
2 / 1
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling {3} ({3}, Discard this card: Draw a card.)
6 / 6
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{R}
Sedge Troll
Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.

{B}: Regenerate Sedge Troll.
2 / 2
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{2}{U}{U}
Serendib Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.
5 / 6
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{1}{W}
Serenity
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 / 3
{1}{B}
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{2}{R}{R}
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{3}{R}{G}
Shivan Wurm
Creature - Wurm
Trample

When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
7 / 7
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{R}
Shocker
Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1 / 1
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{4}{B}{B}
Silent Specter
Creature - Specter
Flying

Whenever Silent Specter deals combat damage to a player, that player discards two cards.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{W}{W}
Silver Knight
Creature - Human Knight
First strike, protection from red
2 / 2
{3}{G}{G}{G}
Silvos, Rogue Elemental
Legendary Creature - Elemental
Trample

{G}: Regenerate Silvos, Rogue Elemental.
8 / 5
{1}{U}
Sindbad
Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1 / 1
{B}{B}
Sinkhole
Sorcery
Destroy target land.
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{X}{B}
Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{3}{R}
Skizzik
Creature - Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Trample, haste

At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
5 / 3
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{G}
Skyshroud Elite
Creature - Elf
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
1 / 1
{2}{B}{B}
Slaughter
Instant
Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target nonblack creature. It can't be regenerated.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{R}{R}
Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Crusader
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{W}
Soltari Foot Soldier
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
1 / 1
{2}{R}{W}
Soltari Guerrillas
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3 / 2
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Trooper
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1 / 1
{1}{W}{W}
Soltari Visionary
Creature - Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2 / 2
{2}{U}{U}
Somnophore
Creature - Illusion
Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 / 2
{U}
Soothsaying
Enchantment
{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library, then put them back in any order.
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{3}{B}{B}
Soul Collector
Creature - Vampire
Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{W}
Spectral Lynx
Creature - Cat Spirit
Protection from green

{B}: Regenerate Spectral Lynx.
2 / 1
{2}{R}
Spellshock
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
{2}{G}{G}
Spike Weaver
Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0 / 0
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{R}{G}
Spined Sliver
Creature - Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2 / 2
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{6}{B}{B}{B}
Spirit of the Night
Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.
6 / 5
{3}{B}{G}
Spiritmonger
Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.
6 / 6
{2}{W}{W}
Spiritual Asylum
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.
{W}
Spurnmage Advocate
Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1 / 1
{B}{G}
Squandered Resources
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{2}{G}{G}
Stampeding Wildebeests
Creature - Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{U}
Stifle
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{2}{U}
Stormscape Battlemage
Creature - Metathran Wizard
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2 / 2
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{W}{W}
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{3}{G}{G}
Stunted Growth
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
{2}{B}
Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
{4}
Su-Chi
Artifact Creature - Construct
When Su-Chi dies, add {C}{C}{C}{C}.
4 / 4
{1}{U}{U}{R}
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
{1}{R}{R}
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{3}{R}{R}
Tahngarth, Talruum Hero
Legendary Creature - Minotaur Warrior
Vigilance

{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4 / 4
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{2}{B}
Tar Pit Warrior
Creature - Cyclops Warrior
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
3 / 4
{X}{R}{R}
Tectonic Break
Sorcery
Each player sacrifices X lands.
{3}{W}{U}
Teferi's Moat
Enchantment
As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{3}{U}{U}
Temporal Manipulation
Sorcery
Take an extra turn after this one.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{3}{B}
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
{1}
The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{5}{G}{G}
Thorn Elemental
Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
7 / 7
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}{B}{B}
Thrashing Wumpus
Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
3 / 3
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}{W}
Thunder Spirit
Creature - Elemental Spirit
Flying, first strike
2 / 2
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 / 3
{3}
Tigereye Cameo
Artifact
{T}: Add {G} or {W}.
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{W}
Tireless Tribe
Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
1 / 1
{W}
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{3}{U}
Tradewind Rider
Creature - Spirit
Flying

{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1 / 4
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{3}
Troll-Horn Cameo
Artifact
{T}: Add {R} or {G}.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{W}{W}
True Believer
Creature - Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2 / 2
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{4}{R}{R}
Two-Headed Dragon
Creature - Dragon
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4 / 4
{4}{R}
Two-Headed Giant of Foriys
Creature - Giant
Trample

Two-Headed Giant of Foriys can block an additional creature each combat.
4 / 4
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
{4}
Umbilicus
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
{1}{B}{B}
Undead Gladiator
Creature - Zombie Barbarian
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
3 / 1
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{U}{U}{B}
Undermine
Instant
Counter target spell. Its controller loses 3 life.
--
Undiscovered Paradise
Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{4}{U}{U}
Upheaval
Sorcery
Return all permanents to their owners' hands.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{6}
Urza's Blueprints
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{T}: Draw a card.
{2}{R}
Urza's Rage
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)

This spell can't be countered.

Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
{1}{G}
Utopia Tree
Creature - Plant
{T}: Add one mana of any color.
0 / 2
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{3}{U}{U}
Vesuvan Doppelganger
Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0 / 0
{2}{R}
Viashino Heretic
Creature - Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
1 / 3
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5
{2}{U}
Vodalian Illusionist
Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
2 / 2
{3}{B}{R}
Void
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
{U}{U}
Voidmage Prodigy
Creature - Human Wizard
{U}{U}, Sacrifice a Wizard: Counter target spell.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{2}{W}
Waylay
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
{2}{G}{G}{G}
Weatherseed Treefolk
Creature - Treefolk
Trample

When Weatherseed Treefolk dies, return it to its owner's hand.
5 / 3
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{W}{W}
Whipcorder
Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{G}{G}
Whirling Dervish
Creature - Human Monk
Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{B}
Will-o'-the-Wisp
Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 1
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{W}{W}
Wing Shards
Instant
Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{B}{B}
Withered Wretch
Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
2 / 2
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{B}{B}
Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
{2}{R}
Words of War
Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
{2}{U}
Words of Wind
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
{2}{W}
Words of Worship
Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{3}{U}
Wormfang Crab
Creature - Nightmare Crab
Wormfang Crab can't be blocked.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 / 6
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{2}{G}
Yavimaya Granger
Creature - Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 2
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
{4}{B}{B}
Yawgmoth's Bargain
Enchantment
Skip your draw step.

Pay 1 life: Draw a card.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{2}{W}
Zhalfirin Knight
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}{W}: Zhalfirin Knight gains first strike until end of turn.
2 / 2
{1}{B}
Zombie Infestation
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.