When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
{B}{B}
Bile Blight
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
{2}{B}
Blood Bairn
Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
2 /
2
{2}{B}
Blood Bairn
Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
2 /
2
{2}{B}
Blood Bairn
Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
2 /
2
{2}{B}
Blood Bairn
Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
2 /
2
{3}{B}{B}
Blood Host
Creature - Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
3 /
3
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{2}{B}
Chosen of Markov
Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
2 /
2
--
Markov's Servant
Creature - Vampire
2 /
2
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{2}{B}
Markov Patrician
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
1
{2}{B}
Markov Patrician
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
1
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 /
1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 /
1
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 /
1
{2}{B}
Screeching Bat
Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
2 /
2
--
Stalking Vampire
Creature - Vampire
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
2 /
2
{2}{B}
Screeching Bat
Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
2 /
2
--
Stalking Vampire
Creature - Vampire
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
2 /
2
{2}{B}
Screeching Bat
Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
2 /
2
--
Stalking Vampire
Creature - Vampire
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
2 /
2
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 /
4
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
-2: Create a 2/2 black Vampire creature token with flying.
-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L:
4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 /
1
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 /
2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 /
2
{2}{B}{B}
Vampire Outcasts
Creature - Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)