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I included the ability to ramp while also thinning its mana out, increasing the chance of drawing gas. All ramp is under CMC 3.
The ramp is then used for kicking, and I focused on keeping the CMC for creatures generally cheap, as the kicking allows for option to midrange for the commander's ability.
This is a budget deck that can be made even cheaper. Remove expedition map (used for rouge's passage), sol ring, and sword of the animist and replace with other cheap ramp spells to save an additional ~$10. Jorga and Verix are very good cards and shouldn't be removed.
Invasion flavor lands are a must, because that's when kicking really started and those older cards have greater manufacturing quality to them.
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