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{X}{U}
Clash of Wills
Instant
Counter target spell unless its controller pays {X}.
{X}{U}
Clash of Wills
Instant
Counter target spell unless its controller pays {X}.
{X}{U}
Clash of Wills
Instant
Counter target spell unless its controller pays {X}.
{X}{U}
Clash of Wills
Instant
Counter target spell unless its controller pays {X}.
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.
2 / 2
--
Unimpeded Trespasser
Creature - Spirit

Unimpeded Trespasser can't be blocked.
2 / 2
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.
2 / 2
--
Unimpeded Trespasser
Creature - Spirit

Unimpeded Trespasser can't be blocked.
2 / 2
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.
2 / 2
--
Unimpeded Trespasser
Creature - Spirit

Unimpeded Trespasser can't be blocked.
2 / 2
{2}{U}
Uninvited Geist
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.
2 / 2
--
Unimpeded Trespasser
Creature - Spirit

Unimpeded Trespasser can't be blocked.
2 / 2
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{R}
Radiant Flames
Sorcery
Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
{2}{U}{U}
Summary Dismissal
Instant
Exile all other spells and counter all abilities.
{2}{U}{U}
Summary Dismissal
Instant
Exile all other spells and counter all abilities.
{2}{U}{U}
Summary Dismissal
Instant
Exile all other spells and counter all abilities.
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4