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Autres
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I wanted a blue and/or red deck that would fulfill my infinite-turns needs. I've since settled for just-enough-turns-to-win and am very happy I did; The reason being...the amount of cards needed to set up and protect infinite turns, the way infinite turns is achieved, and how you end up winning after you've achieved so many turns - adds up to a cluttered and usually feel-bad victory (at least in my experience.)
Enter Malcolm, Keen-Eyed Navigator and his pet lizard, Kediss, Emberclaw Familiar. Together they achieve a turbo-charged, rocket-speed early game by creating up to 3 treasure tokens each combat phase. And also they beat face...HARD.
Will always be casting these two guys into play. Usually turn 2 Kediss, turn 3 Malcolm. Don't worry about playing ramp during these turns, that's for later.
By now you have A LOT of mana. Like, a lot. Either in the form of Treasures or mana rocks you cast using those treasures. You also have equipped Malcolm with one or more neat equipment/enchantments.
Those said equipment/enchantments should be closing you in on killing a player, or keeping your hand overflowing with cards. The treasures you make as a biproduct now spiral your power-level out of control. Your opponents can't keep up.
You have possibly won by now, purely from slapping the player who was behind for enough damage to kill the table. If you haven't, the table has been targeting you with removal. But don't worry, you are almost there. A Mizzix's Mastery with a graveyard full of extra combat/turn spells should do the trick.
When Malcolm, Keen-Eyed Navigator deals 'damage' (not just combat damage wink wink) to one player, Kediss, Emberclaw Familiar makes it occur to each other opponent as well. This makes for some interesting interactions.
Any equipment or enchantment that has the phrase 'when enchanted creature deals damage', that means Kediss will make that 'damage' pass around once Malcolm deals it.
So cards like Ophidian Eye, Curiosity, Sigil of Sleep, and most notably, Grafted Exoskeleton.
NOTE: You could use equipment/enchantments such as Viridian Longbow, Psionic Gift, Power of Fire, or Quicksilver Dagger to trigger the on-damage effects, but I find that Malcolm's combat ability 'Flying' makes swinging in for combat damage preferable.
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