Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
2
{W}{W}
Anafenza, Kin-Tree Spirit
Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 /
2
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 /
5
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 /
5
{W}
Ghost-Lit Redeemer
Creature - Spirit
{W}, {T}: You gain 2 life.
Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1 /
1
{W}
Ghost-Lit Redeemer
Creature - Spirit
{W}, {T}: You gain 2 life.
Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1 /
1
{W}
Ghost-Lit Redeemer
Creature - Spirit
{W}, {T}: You gain 2 life.
Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1 /
1
{W}
Ghost-Lit Redeemer
Creature - Spirit
{W}, {T}: You gain 2 life.
Channel -- {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1 /
1
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{1}{U}
Guardian of Solitude
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
1 /
2
{1}{U}
Guardian of Solitude
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
1 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Kaijin of the Vanishing Touch
Creature - Spirit
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 /
3
{1}{U}
Kaijin of the Vanishing Touch
Creature - Spirit
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 /
3
{1}{U}
Kaijin of the Vanishing Touch
Creature - Spirit
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 /
3
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 /
1
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 /
1
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 /
1
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 /
1
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 /
1
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 /
1
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 /
1
{2}{U}
Niblis of the Breath
Creature - Spirit
Flying
{U}, {T}: You may tap or untap target creature.
2 /
1
{2}{U}
Niblis of the Breath
Creature - Spirit
Flying
{U}, {T}: You may tap or untap target creature.
2 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 /
2
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 /
2
{3}{W}
Windborn Muse
Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 /
3
{3}{W}
Windborn Muse
Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 /
3
{3}{W}
Windborn Muse
Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.