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{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Alms of the Vein
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{3}{R}{R}
Incorrigible Youths
Creature - Vampire
Haste

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 3
{3}{R}{R}
Incorrigible Youths
Creature - Vampire
Haste

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 3
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{2}{R}
Stensia Masquerade
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.

{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{1}{B}{B}
Essence Extraction
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.