Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 /
3
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{3}{B}
Balustrade Spy
Creature - Vampire Rogue
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 /
3
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{3}{B}
Bellowing Saddlebrute
Creature - Orc Warrior
Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
4 /
5
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 /
2
{2}{B}
Bloodrage Vampire
Creature - Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
3 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Claim of Erebos
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}
Corpse Lunge
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
{3}{B}
Corpse Traders
Creature - Human Rogue
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
3 /
3
{1}{B}
Crypt Creeper
Creature - Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
2 /
1
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 /
1
{1}{B}
Daggerdrome Imp
Creature - Imp
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{1}{B}
Dark Favor
Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{2}{B}{B}
Demonlord of Ashmouth
Creature - Demon
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 /
4
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
{1}{B}{B}
Devouring Swarm
Creature - Insect
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
2 /
1
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 /
1
{1}{B}
Disciple of Griselbrand
Creature - Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1 /
1
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
{3}{B}
Drifting Shade
Creature - Shade
Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
1 /
1
{1}{B}
Dross Hopper
Creature - Phyrexian Insect Horror
Sacrifice a creature: Dross Hopper gains flying until end of turn.
2 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{3}{B}
Duskmantle Prowler
Creature - Vampire Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
2
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 /
2
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
3
{1}{B}
Grim Roustabout
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{1}{B}: Regenerate Grim Roustabout.
1 /
1
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.
1 /
2
{2}{B}
Infected Vermin
Creature - Rat
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1 /
1
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{B}: Liliana's Shade gets +1/+1 until end of turn.
1 /
1
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{B}: Liliana's Shade gets +1/+1 until end of turn.
1 /
1
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{3}{B}
Mer-Ek Nightblade
Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
2 /
3
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
{3}{B}
Ogre Jailbreaker
Creature - Ogre Rogue
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
4 /
4
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Relic Putrescence
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
{1}{B}
Returned Phalanx
Creature - Zombie Soldier
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
3 /
3
{2}{B}
Scathe Zombies
Creature - Zombie
2 /
2
{2}{B}
Scathe Zombies
Creature - Zombie
2 /
2
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 /
3
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 /
3
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 /
3
{2}{B}
Slate Street Ruffian
Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
2 /
2
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 /
2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 /
2
{1}{B}
Tavern Swindler
Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2 /
2
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{3}{B}
Undead Executioner
Creature - Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
2 /
2
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
{2}{B}
Village Cannibals
Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
2 /
2
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 /
1
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.