Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 /
3
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 /
1
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 /
1
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 /
1
{B}
Asphodel Wanderer
Creature - Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
1 /
1
{3}{B}
Balustrade Spy
Creature - Vampire Rogue
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 /
3
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{3}{B}
Bellowing Saddlebrute
Creature - Orc Warrior
Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
4 /
5
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{3}{B}{B}
Bleak Coven Vampires
Creature - Vampire Warrior
Metalcraft -- When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
4 /
3
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 /
1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 /
1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 /
1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 /
1
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{2}{B}
Blood-Toll Harpy
Creature - Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
2 /
1
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 /
2
{2}{B}
Bloodrage Vampire
Creature - Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
3 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
1
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{3}{B}
Brain Weevil
Creature - Insect
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.
1 /
1
{3}{B}
Brain Weevil
Creature - Insect
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.
1 /
1
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 /
1
{4}{B}
Catacomb Slug
Creature - Slug
2 /
6
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2 /
2
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2 /
2
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Claim of Erebos
Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}
Corpse Lunge
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
{3}{B}
Corpse Traders
Creature - Human Rogue
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
3 /
3
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{B}
Crippling Blight
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
{1}{B}
Crypt Creeper
Creature - Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
2 /
1
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 /
1
{3}{B}
Curse of Oblivion
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
{3}{B}
Curse of Oblivion
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
{3}{B}
Curse of Oblivion
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
{1}{B}
Daggerdrome Imp
Creature - Imp
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{4}{B}{B}
Dakmor Lancer
Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
3 /
3
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{1}{B}
Dark Favor
Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
{B}
Death's Approach
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
{B}
Death's Approach
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{2}{B}{B}
Demonlord of Ashmouth
Creature - Demon
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 /
4
{4}{B}
Destroy the Evidence
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{4}{B}
Destroy the Evidence
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{4}{B}
Destroy the Evidence
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{4}{B}
Destroy the Evidence
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
{1}{B}{B}
Devouring Swarm
Creature - Insect
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
2 /
1
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 /
1
{1}{B}
Disciple of Griselbrand
Creature - Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1 /
1
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 /
3
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
{B}
Drainpipe Vermin
Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
1 /
1
{3}{B}
Drifting Shade
Creature - Shade
Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
1 /
1
{1}{B}
Dross Hopper
Creature - Phyrexian Insect Horror
Sacrifice a creature: Dross Hopper gains flying until end of turn.
2 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{B}
Duskmantle Prowler
Creature - Vampire Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
2
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 /
3
{4}{B}
Fearsome Awakening
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{2}{B}
Felhide Minotaur
Creature - Minotaur
2 /
3
{3}{B}{B}
Flesh to Dust
Instant
Destroy target creature. It can't be regenerated.
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{1}{B}
Fleshmad Steed
Creature - Horse
Whenever another creature dies, tap Fleshmad Steed.
2 /
2
{B}{B}
Foul Imp
Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
2 /
2
{B}{B}
Foul Imp
Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
2 /
2
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 /
1
{B}
Ghoulcaller's Chant
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Zombie cards from your graveyard to your hand.
{B}
Ghoulflesh
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 /
2
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
3
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{1}{B}
Grim Roustabout
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{1}{B}: Regenerate Grim Roustabout.
1 /
1
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.
1 /
2
{4}{B}
Horror of the Dim
Creature - Horror
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3 /
4
{4}{B}
Horror of the Dim
Creature - Horror
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3 /
4
{2}{B}
Infected Vermin
Creature - Rat
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1 /
1
{4}{B}
Lash of the Whip
Instant
Target creature gets -4/-4 until end of turn.
{4}{B}
Lash of the Whip
Instant
Target creature gets -4/-4 until end of turn.
{4}{B}
Lash of the Whip
Instant
Target creature gets -4/-4 until end of turn.
{3}{B}
Launch Party
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
{3}{B}
Launch Party
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{B}: Liliana's Shade gets +1/+1 until end of turn.
1 /
1
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{B}: Liliana's Shade gets +1/+1 until end of turn.
1 /
1
{5}{B}
Loathsome Catoblepas
Creature - Beast
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
3 /
3
{5}{B}
Loathsome Catoblepas
Creature - Beast
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
3 /
3
{5}{B}
Loathsome Catoblepas
Creature - Beast
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
3 /
3
{5}{B}
Loathsome Catoblepas
Creature - Beast
{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
3 /
3
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
1 /
1
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
{6}{B}
Marshmist Titan
Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 /
5
{4}{B}
Maw of the Mire
Sorcery
Destroy target land. You gain 4 life.
{4}{B}
Maw of the Mire
Sorcery
Destroy target land. You gain 4 life.
{3}{B}
Mental Vapors
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{B}
Mental Vapors
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{B}
Mer-Ek Nightblade
Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
2 /
3
{3}{B}
Midnight Recovery
Sorcery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{4}{B}{B}
Nefarox, Overlord of Grixis
Legendary Creature - Demon
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
5 /
5
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{3}{B}
Ogre Jailbreaker
Creature - Ogre Rogue
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
4 /
4
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 /
2
{B}{B}
Pharika's Cure
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 /
2
{5}{B}
Public Execution
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
{4}{B}
Reach of Shadows
Instant
Destroy target creature that's one or more colors.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Relic Putrescence
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 /
4
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 /
4
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 /
4
{1}{B}
Returned Phalanx
Creature - Zombie Soldier
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
3 /
3
{4}{B}{B}
Rite of the Serpent
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
{4}{B}
Rotting Mastodon
Creature - Zombie Elephant
2 /
8
{4}{B}
Rotting Mastodon
Creature - Zombie Elephant
2 /
8
{2}{B}
Scathe Zombies
Creature - Zombie
2 /
2
{2}{B}
Scathe Zombies
Creature - Zombie
2 /
2
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 /
3
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 /
3
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{4}{B}{B}
Sip of Hemlock
Sorcery
Destroy target creature. Its controller loses 2 life.
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 /
3
{2}{B}
Slate Street Ruffian
Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
2 /
2
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 /
2
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 /
2
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 /
2
{4}{B}{B}
Smog Elemental
Creature - Elemental
Flying
Creatures with flying your opponents control get -1/-1.
3 /
3
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 /
2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 /
2
{4}{B}
Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}
Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}
Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}
Stromkirk Patrol
Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
4 /
3
{4}{B}
Stromkirk Patrol
Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
4 /
3
{B}
Tainted Strike
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{B}
Tavern Swindler
Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2 /
2
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Undead Executioner
Creature - Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
2 /
2
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
{2}{B}
Village Cannibals
Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
2 /
2
{B}
Viper's Kiss
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
{B}
Viper's Kiss
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
{B}
Viper's Kiss
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
{B}
Viper's Kiss
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{3}{B}
Weight of the Underworld
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 /
1
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 /
1
{B}
Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.
{B}
Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.
{5}{B}
Zanikev Locust
Creature - Insect
Flying
Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)