When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 /
1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 /
1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 /
1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 /
1
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 /
2
{1}{R}
Heartlash Cinder
Creature - Elemental Warrior
Haste
Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1 /
1
{1}{R}
Heartlash Cinder
Creature - Elemental Warrior
Haste
Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1 /
1
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 /
2
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 /
2
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 /
2
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Mudbrawler Cohort
Creature - Goblin Warrior
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1 /
1
{1}{R}
Mudbrawler Cohort
Creature - Goblin Warrior
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1 /
1
{1}{R}
Mudbrawler Cohort
Creature - Goblin Warrior
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1 /
1
{1}{R}
Mudbrawler Cohort
Creature - Goblin Warrior
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1 /
1
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{1}{R}
Nest Robber
Creature - Dinosaur
Haste
2 /
1
{1}{R}
Nest Robber
Creature - Dinosaur
Haste
2 /
1
{1}{R}
Nest Robber
Creature - Dinosaur
Haste
2 /
1
{1}{R}
Nest Robber
Creature - Dinosaur
Haste
2 /
1
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
2 /
2
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{1}{R}
Nightbird's Clutches
Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Pyroblast
Instant
Choose one --
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.