As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 /
4
{1}{W}{B}
Athreos, God of Passage
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 /
4
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 /
1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 /
1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 /
1
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 /
1
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 /
2
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 /
2
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 /
1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 /
1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 /
1
{W}{B}
High Priest of Penance
Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
1 /
1
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{X}{W}{W}
Return to the Ranks
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
{X}{W}{W}
Return to the Ranks
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 /
2
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 /
2
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 /
2
{2}{B}
Rotlung Reanimator
Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2 /
2
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
6 /
6
{5}{B}{B}{B}
Scion of Darkness
Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
6 /
6
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 /
2
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 /
2
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 /
2
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 /
2
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
--
Starlit Sanctum
Land
{T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Starlit Sanctum
Land
{T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}{B}
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2 /
3
{1}{W}{B}
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2 /
3
{1}{W}{B}
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2 /
3
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 /
2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 /
2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 /
2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.