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Amy's Home
Plane - Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Antarctic Research Base
Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.

Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
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Aplan Mortarium
Plane - Alfava Metraxis
Byzantium Radiation -- At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.

Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
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Bad Wolf Bay
Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
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Besieged Viking Village
Plane - Earth
All creatures have "Boast -- {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)

Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
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Bowie Base One
Plane - Mars
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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City of the Daleks
Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.

Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
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Coal Hill School
Plane - Earth
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, return target historic card from your graveyard to your hand.
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Dalek Intensive Care
Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.

Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
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Gardens of Tranquil Repose
Plane - Necros
Suspended Animation -- Whenever a creature dies, exile it. Its controller scries 1.

Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
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Hotel of Fears
Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.

Praise Him -- Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Kerblam! Warehouse
Plane - Kandoka
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
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Lake Silencio
Plane - Earth
Still Point in Time -- All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
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Mondassian Colony Ship
Plane - Spacecraft
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.

Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
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New New York
Plane - New Earth
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.

Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
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North Pole Research Base
Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.

Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Ood Sphere
Plane - Horsehead Nebula
Song of the Ood -- Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)

Red-Eye -- Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers.
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Pompeii
Plane - Earth
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.

Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.

When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk.
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Prime Minister's Cabinet Room
Plane - Earth
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.

Will of the council -- Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
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Singing Towers of Darillium
Plane - Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
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Spectrox Mines
Plane - Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.

Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
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Stormcage Containment Facility
Plane - Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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TARDIS Bay
Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When chaos ensues, gain control of target artifact. Then planeswalk.
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Temple of Atropos
Plane - Time
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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The Cave of Skulls
Plane - Earth
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
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The Cheetah Planet
Plane - Outside Mutter's Spiral
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.

Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
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The Dining Car
Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.

Sixty-Six Seconds -- At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.

Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
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The Doctor's Childhood Barn
Plane - Gallifrey
Creatures enter the battlefield tapped.

Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
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The Doctor's Tomb
Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.

Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
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The Drum, Mining Facility
Plane - Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.

Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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The Lux Foundation Library
Plane - The Library
Players have no maximum hand size.

Whenever a creature you control deals combat damage to a player, you may draw a card.

Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
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The Matrix of Time
Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.

During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.

Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

Whenever chaos ensues, create two Treasure tokens.
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The Moonbase
Plane - Moon
Low Gravity -- All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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The Pyramid of Mars
Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
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Two Streams Facility
Plane - Apalapucia
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.

Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.

Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
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UNIT Headquarters
Plane - Earth
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.

Whenever chaos ensues, put a +1/+1 counter on each creature you control.