Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{3}{R}
Hazoret the Fervent
Legendary Creature - God
Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5 /
4
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Discard your hand.
II -- Draw two cards.
III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Discard your hand.
II -- Draw two cards.
III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Discard your hand.
II -- Draw two cards.
III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
The Flame of Keld
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Discard your hand.
II -- Draw two cards.
III -- If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{3}
Aethersphere Harvester
Artifact - Vehicle
Flying
When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
5
{3}
Aethersphere Harvester
Artifact - Vehicle
Flying
When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
5
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{X}{R}
By Force
Sorcery
Destroy X target artifacts.
{X}{R}
By Force
Sorcery
Destroy X target artifacts.
{R}
Chandra's Defeat
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
{R}
Chandra's Defeat
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
{2}{R}
Fight with Fire
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
{2}{R}
Fight with Fire
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{R}{R}
Lightning Mare
Creature - Elemental Horse
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
{1}{R}: Lightning Mare gets +1/+0 until end of turn.
3 /
1
{R}{R}
Lightning Mare
Creature - Elemental Horse
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
{1}{R}: Lightning Mare gets +1/+0 until end of turn.
3 /
1
{1}
Sentinel Totem
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)